Christophe Gey
Game Design
Role
Christophe is one of the co-founders of the studio. He is game designer on a lot of our projects. He also made sound design on some projects.
Nicknames
Zero
Track Record
- Dead in Vinland (level design / writing)
- ACE VR (design / UI / writing)
- Opération Breizh COP (game design)
- Grands Migrateurs (game concept / writing)
- Projet Syrinx (game & level design / writing / sound design)
- A la Poursuite de l’Egalité (game concept / writing)
- Innoprenons (game design / writing / sound design)
- Snowpark Challenge (game & level design / writing / sound design)
- Alisborë (game & level design / writing)
- Prismancers (game & level design / writing / sound design)
- Need for Grid (game & level design / writing / sound design)
- Game4Job (web design) SkillPass (game & level design / writing / sound design)
- Le Secret de l’Amarante (game design / writing / sound design)
- 4h30 Chrono (game design / writing / sound design)
- French Kiss (writing / sound design)
- Deuxième Souffle (game design / sound design)
- Backstage (game design / writing / sound design)
- LudoMedic (game & level design / writing / sound design)
- The Sound Walk (level design / sound design)
- Bestioles (game & level design / sound design)
- Whac-a-Gob (game & level design / art / sound design)
- Pirate Puzzler (game & level design)
- Way of the Tangram (game & level design / sound design)
- John & Mary’s Memories (level design)
- Happy Hour (game & level design)
Studies
- National Fine Arts degree
- Master’s Degree in Game Design and Project Management (SUPINFOGAME RUBIKA)
Favorite Games
- Minecraft, Dark Souls, Thumper, Dwarf Fortress, Dominions 4, Lost Pig, Tetripz, The Sea Will Claim Everything.