team_06

Christophe Gey

Game Design

Rôle

Christophe a co-fondé le studio. Il est notre game designer sur de nombreux projets. Il réalise également parfois le sound design et la musique.

Surnom

Zero

Track Record

  • LudoMedic (game & level design / writing / sound design)
  • Deuxième Souffle (game design / sound design)
  • 4h30 Chrono (game design / writing / sound design)
  • Backstage (game design / writing / sound design)
  • Game4Job (web design)
  • SkillPass (game & level design / writing / sound design)
  • Need for Grid (game & level design / writing / sound design)
  • Le Secret de l’Amarante (game design / writing / sound design)
  • Snowpark Challenge (game & level design / writing / sound design)
  • A la Poursuite de l’Egalité (game concept / writing)
  • Innoprenons (game design / writing / sound design)
  • Projet Syrinx (game & level design / writing / sound design)
  • Happy Hour (game & level design)
  • Way of the Tangram (game & level design / sound design)
  • John & Mary’s Memories (level design)
  • The Sound Walk (level design / sound design)
  • Pirate Puzzler (game & level design)
  • Whac-a-Gob (game & level design / art / sound design)
  • Bestioles (game & level design / sound design)
  • French Kiss (writing / sound design)
  • Prismancers (game & level design / writing / sound design)
  • Alisborë (game & level design / writing)

Etudes

  • Diplôme national d’arts plastiques
  • Master’s Degree in Game Design and Project Management (SUPINFOGAME RUBIKA)

Jeux favoris

  • Minecraft, Dark Souls, Thumper, Dwarf Fortress, Dominions 4, Lost Pig, Tetripz, The Sea Will Claim Everything.

Compétences

System design
Narrative Design
Level Design
Foi en l'Humanité
Correction orthographique

Réseaux sociaux